![]() ![]() Open the door and make your way into the stairwell, where you can head up away from the flooding. Go down to the bottom floor (swim if you have to) and follow the Exit sign. Toward the end you can find a hole at the top you can hop out to begin Part 2. Swim into the pipe that the Leech came out of. This will give you the stage’s only (and the game’s last) unique Ego Boost, and if you’ve been playing along with out guide, you should get a Max Ego message. When he’s downed, resist the urge to get air unless you desperately need it, since you have to get to him pretty quickly to do the needed Strength Tap to finish him off. The RPG works surprisingly well despite the aquatic setting, just stay near the bubbles and one of the two supply crates. ![]() ![]() The Energy Leech spawns and starts making a mess of things. There’s an RPG not far from the next big circular grate. Don’t worry too much about conserving ammo, there are crates up ahead. Some Octabrains show up to hassle you along the way. Each time you throw one, the bubbles leading back will shut off and the ones leading ahead will open up. You’ll continue in this fashion for a few more valves. Get back to the pipes and make your way to the next valve. ![]()
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